There are traps that maybe the creator did by accident with no intent of it being a trap, like the beginning of Orbit where you are shot out in an area where you can't breath and then having a breathing room up there saying by the way you can't breath outside. Level Scaling wise, Level 1 was a good starting point especially since the game is marked as hard, but the difficulty spike from 1 - 2 is insane then the difficulty decreases drastically back down to level 3 in Binary. As from all the customization in game like music, enemies, graphics, overworld, and bosses It was fairly creative steered away as much as it could from the normal Super Mario World resource and I loved that. So I cannot deduct points because of that. As far I know it's a Megaman Inspired game and there is no story because it's a demo.
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